Bionatics - New Version of Blueberry3D Available Soon
- Date:17 Jun 2009
New Version of Blueberry3D Available Soon
Bionatics will this summer release its new version of Blueberry3D that contains a new Blueberry3D Terrain Editor with greatly improved work-flow, efficiency and ergonomic, a parallelized and enhanced Blueberry3D Real Time engine and the new Blueberry3D Tactical Terrain Server.
Users of the new Blueberry3D Terrain Editor will easily be able to treat source data (elevation, imagery and vectorial) and from that data intelligently fill in ground level detail in a realistic and fully automated way. The new Blueberry3D Terrain Editor do also have powerful import functionalities making it possible to read current static OpenFlight databases and use them in the creation of a new, dynamic procedural database. Thanks to the new Blueberry3D Terrain Editor it is possible to rapidly develop breath-taking environments that would normally take months to model by hand. The new Blueberry3D Terrain Editor also supports, round earth model, automatic and intelligent insertion of smooth cut-and-fill roads, stitching of complex hand-made sites such as complete airports, scattering billions of trees in real-time, handling extremely large-area databases via a sophisticated and innovative streaming solution, procedural CLOD (Continuous Level of Detail), bridges, power lines, walls, buildings, orchards, rivers, fields and many other types of rich automated content.
The Blueberry3D Real Time engine now also supports dynamic terrain and content, making it possible to visualise in real-time, creation of craters from explosions, digging of trenches or destroyed walls or other content. Taking full
advantage of multi core processors with support of parallelization and multi-threading Blueberry3D has drastically improved performance making it possible to visualise even more detail in real-time.
The Blueberry3D Tactical Terrain Server application brings high-resolution Blueberry3D terrain to the tactical system, maintaining perfect coherency with the visual layer. The application replies to terrain and line of sight queries on the fly, which means that exporting static low resolution versions of the database is no longer necessary.
Version 3.0 of Blueberry3D will be delivered with support for DI-Guy from Boston Dynamics and it will also have integration available for JRM Technologies sensor products SigSim and SenSimRT.
With the integration of the REALnat® Premium Plant Animation Engine into Blueberry3D our customers will now be able to make even more realistic simulations by applying wind and rotor down wash in real-time.
The Blueberry3D solution exists as a plug-in to Vega Prime™ or OpenSceneGraph via fully integrated nodes, or into proprietary environments via the accompanying standard SDK (Software Development Kit) or deep SDK.
Bionatics
www.bionatics.com
